While not strictly about video games, this strange story does have to do with 3d design. I had been working on a sideproject over break. During that time, I had plenty of space to learn how to animate in 3ds max and also make animations on fluids. Below is an animation I uploaded to YouTube. Anyways, I had started this project and it was horror themed. I needed to make a glitching sound effect and I searched for something to do. When I had opened Audacity, I noticed under the import button that I could "Inport raw data." This lets you open ANY file no matter what and hear what the data sounds like. I tried some images and videos, but they were always static. It was then that I got an idea! To be super meta and cool, I would use the 3DS .MAX file of the animation as my audio. It was then that I discovered something strange. It wasn't white noise like everything else. It was glitchy and garbled like the sound of a corrupted CD. I knew then that I had to find out why. I came up with a theory that I have not confirmed, but I think it's interesting. Images and videos are binary, while .MAX files are math. The reason that all images and videos are static is that it's just the sound of the binary. The glitchy sound of MAX files was the math of it. To support this theory, I turned to Adobe Illustrator. If Adobe Illustrator files are part math and part image, then the sound would be a combination of the two sounds, and they were. I'm not sure exactly what's going on, but it's my best guess. Below is three waveforms.
1. Image file 2. MAX file 3. AI file
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AuthorI am an artist as anyone else is an artist (if that makes sense). My style is abstract and I also draw cartoons. I am also a voice actor for a web-series. Archives
January 2023
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