Yes, I tried to make Monopoly fun. It actually kind of worked. I thought that the game needed a setting change so I moved it to the Soviet Union. The game works as follows. You start with a lot less money, and have energy. When you land on a property, you can work. Working moves your energy down one but you get money from the bank based on what property you're on. When you buy a property, if other people land on it and work, you pay them the salary. When you land on the park you get energy back and landing on the bicycle shop lets you buy a bike which lets you roll two die instead of the previous one, but now you can pick which die roll you want but don't add them together. The game also has jobs, which are income at the payday, and secret police inspections that can arrest you and take your stuff if you have too much. Go is now payday and you must stop there and wait for the other players. When everyone is there you can get your income from businesses, pay taxes or take from a government social fund. You can win by being elected General Secretary or get $2000 to get a bribe and escape to Switzerland. There are also no houses to build. Is it perfect? No, it's still Monopoly at it's core but I think it's an improvement and has strategy.
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I am not a Sonic fan. Since I only play on PC, I mainly play games like Team Fortress 2 and Hearts Of Iron IV so when I picked up Sonic Mania for 75% off, I didn't know what I was expecting. Sonic Mania is the 2017 love letter by Sega for 16-bit Sonic. Reliving the era of the Sega Genesis and 'Blast Processing', Sonic Mania tries to be the perfect sequel to where the 2D games left off. After the huge success of Super Mario 64, Sega tried to fight them with their iconic platforming icon Sonic. On the Sega Saturn (Sega's version of the Nintendo 64), Sonic saw a few outings with the racing game Sonic R and Sonic 3D Blast which was an isometric platformer akin to Super Mario RPG. Both of which and the Saturn itself were major failures for Sega. The Sega Dreamcast saw the first true 3D Sonic game, Sonic Adventure. The Dreamcast was not a failure per se, but it also failed, twisting Sega's hand into releasing on other consoles like the Playstations, X-Boxes and Nintendos. The 2000s saw Sonic failure after failure as Sega seemed to lack direction about where Sonic would go and also they kept making 3D games, not 2D. In 2017, it was the 25th anniversary of Sonic and people were curious about what Sega would do. They made Sonic Mania and here is what I think of it.
It's fantastic looking first off. The pixel art looks amazing and it's really cool what they could do with the graphics. Another thing is that the first act of every stage is a level from a previous Sonic game, mainly Sonic 2 but the game does start with Sonic 1s iconic Green Hill Zone. The game also runs at a perfect 60 FPS and it really is the true blast processing. There is also a boss at the end of every level which makes the levels all feel unique. Speaking of unique, the second act is a brand new level and a remixed theme of the classic music used in act one. It's a fantastic, fresh game that was a great experience. The game is worth the $20 and getting it for $5 felt like a steal. |
AuthorI am an artist as anyone else is an artist (if that makes sense). My style is abstract and I also draw cartoons. I am also a voice actor for a web-series. Archives
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