The process for creating this game was surprisingly long to me. I started with just the forest area where I created floors and a wall. Then I made a particle system to simulate rain which took a days worth of work. After that, I took seamless images of the ground and turned them into complex lit textures to apply to the forest floor. I also created a flashlight and put it under the camera so it follows it. Next, I created the side areas and put in the trees. After that I created my maze, textured it using the same technique of seamless textures and then I needed to think of what I wanted to come next. I decided to return to the first forest thing, but change things up by going surreal. I got rid of the walls and had floating impossible trees to make it interesting. Finally I made a cave using a very crumpled and distorted tunnel made from a cube. At the very end I put a small room where I placed my 3d object. My 3d object is the Untextured Dodecahedron on a Pedestal which I made very quickly in 3DS Max.
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AuthorI am an artist as anyone else is an artist (if that makes sense). My style is abstract and I also draw cartoons. I am also a voice actor for a web-series. Archives
January 2023
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