The situation in Ukraine is unavoidable. There really isn't much that can be said other than that this is a disgusting show of illegal force against a soverign nation. But that is undeniable. What about video games though?
There are many Ukrainian video games that exist. The most notable of these is S.T.A.L.K.E.R. In STALKER, you are a bounty hunter in the Pripyat excusion zone around Chernobyl who goes on missions ranging from finding scraps to sell for cash to big shootouts between rival factions in the wastelands. A sequel was in production but has been haulted since the developers have gone off to serve. I wish them well on the fronts. The game service Itch.io sold a bundle of nearly one thousand games for a minimum price of $10 with all proceeds going to Ukraine. I think this is a great way to have video game enjoyers interact with the world and help a good cause. I think that these services like Itch.io and Humble Bundle should promote themselves more so that way they can give people enthralling digital experiences while also helping those in need like the Ukrainians in this time of unprecedented strife.
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print "C# | An Absolute Nightmare";
print "By Glenn Thompson"; C# is interesting. On the one hand, I cannot sit and say that I hate it. It is useful. I'm aware of that. On the other hand however, I also find there to be faults with it. Many, many faults. It is hard for a computer to interpret human language. On a fundamental level, human language is subjective. What I mean by this is that it has a certain flexibility because connotations for words can and are different from person to person. And there is not just one language in existance. There are thousands. Because of this, it is hard to translate that into machine code. At a basic level, computers run on ones and zeros. Ons and offs. To convert human words into these ones and zeroes, and in meaningful ways as well, we need scripting. This is where I understand why C# is difficult. There are rules and mechanics to C# that are unique to itself. It's a programming language, not a programming dialect. You cannot simply tell the computer to "Please make it so that the WASD keys move my character like in every other video game" since the computer just won't understand what that means. Using a series of inputs, semicolons and a liiiiiiiiittle bit of luck though, it will understand. On the other hand though, I wonder at times why it must be the way it is. Why are some rules in C# the way that they are. I suppose I would understand that more if I learned the language, however the language almost seems intentionally counter-intuitive at times which makes it a vicious cycle of wanting to understand and not being able to understand. Likewise, should we not strive to make code interpretation as much like human speach as possible? It's food for thought. |
AuthorI am an artist as anyone else is an artist (if that makes sense). My style is abstract and I also draw cartoons. I am also a voice actor for a web-series. Archives
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