The process for creating this game was surprisingly long to me. I started with just the forest area where I created floors and a wall. Then I made a particle system to simulate rain which took a days worth of work. After that, I took seamless images of the ground and turned them into complex lit textures to apply to the forest floor. I also created a flashlight and put it under the camera so it follows it. Next, I created the side areas and put in the trees. After that I created my maze, textured it using the same technique of seamless textures and then I needed to think of what I wanted to come next. I decided to return to the first forest thing, but change things up by going surreal. I got rid of the walls and had floating impossible trees to make it interesting. Finally I made a cave using a very crumpled and distorted tunnel made from a cube. At the very end I put a small room where I placed my 3d object. My 3d object is the Untextured Dodecahedron on a Pedestal which I made very quickly in 3DS Max.
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In my time on the internet, I've heard a lot about Unity. I myself never had any personal biases against it. I didn't think it was as powerful as something like Unreal Engine 4, but I never thought it was bad. Quite a few games that I like, notably Cities: Skylines, was made in Unity. Despite that, I've heard many people online say that they do not like the Unity engine. It's not because of the actual engine itself though, but rather the games that come out of it. So, the question is, is the problem Unity, or the people that use it?
My belief is that it's the users. What Unity offers you is a powerful engine that's not insanely hard to use for absolutely free. It's a no brainer to pick up if you're interested in game design. Because of this though, there tends to be no shortage of bad games made by people. I think it's unfair to blame the Unity Engine for the amount of bad games that comes out of it's free software. The nature of the internet is that if you offer a free service to people, anyone and everyone who encounters it will use it. What's there to lose? |
AuthorI am an artist as anyone else is an artist (if that makes sense). My style is abstract and I also draw cartoons. I am also a voice actor for a web-series. Archives
January 2023
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