A magnum opus.
A masterpiece of the century. This. Is. Physical Pain. Ok in all seriousness (as serious as I can be staring at "Teo's Balls"), this was a fun demo to make that did actually teach me some things. The first thing I did was add the textures and hey, if you can say anything about this game, you can say it made you laugh and that's worth something. Next I added in the camera controls because I wanted the player to be able to observe the sublime spheres from every angle and not a fixed one. I based the first set of code on the spinning ball game we made this unit. Then I modified it to include a secondary axis of movement for total 360 controls with the arrow keys. Yes, they are awkward, but I think it adds to the wackiness of the game. I tried to add code to spawn in more spheres but it did not work. If I wasn't so pressed for time, I would spent more trying to solve it but I can't really do that. What did I learn? I learned to not take the tutorials for granted. Trying to make things without the guidance is not easy and I really wanted to go back and try to see exactly what to do. My knowledge of C# I wouldn't say was expanded but was rather realized. Getting the camera controls to work from memory proves that I was paying attention. I think these are the important skills that will help me later in this pathway: Knowing how to create without full guidance.
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If you were to take a competitive game like Counter-Strike and look at map data, you'd see this: Most games are played on the same few maps. Just a handful. Then take another, more casual game like Team Fortress 2. Image Credit: Teamwork.tf
Look at that trend! Over 1/4 of official games are played on just three maps, and half of all games are played on just nine maps. So why is this trend happening? The first thing that I can ascribe this too is nostalgia. Four of the top five maps listed: 2fort, Upward, Badwater and Dustbowl, have been in the game since launch. That's fifteen years ago! Despite all the newer maps that exist, people keep returning to the same ones. Nostalgia is a powerful feeling. Playing the same map you played years ago will immediately invoke a sense of familiarity and comfort. It's exactly how you remember it and you don't have to worry. |
AuthorI am an artist as anyone else is an artist (if that makes sense). My style is abstract and I also draw cartoons. I am also a voice actor for a web-series. Archives
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