Oh boy, fire hydrants! What tantalizing secrets do they keep? The answer happens to be about 20 P/SI...
But what about digital fire hydrants? Well, I'm here to talk about the process that I went through for creating my fire hydrant model. I actually broke from the tutorial a bit and instead of using the mirroring that the man in the tutorial used, I instead went with just being really, really careful and eyeballing it. It was perhaps not the best strategy considering I should just be quiet and learn to follow the gosh darn tutorial but eh, I've always been a hasty person. In seriousness though, I did follow it as closely as possible hence why I got good results. I should've payed a bit more attention though because I got some of my numbers of sections off and my divets on top of my fire hydrant were not exactly even. Overall though, I found it to be a pleasant and interesting time in making more complex assets for video games. Also it made me feel bad for everyone who has to make a million of different objects for games. Oh well, at least they get paid for it.
0 Comments
Leave a Reply. |
AuthorI am an artist as anyone else is an artist (if that makes sense). My style is abstract and I also draw cartoons. I am also a voice actor for a web-series. Archives
January 2023
Categories
All
|