There is a lot that can be said about the 1990 show 'Twin Peaks'. It's weird, paranormal, surreal and sometimes scary. It's a complex mystery surrounding one simple but impossible to solve question: Who killed Laura Palmer? The writing of Twin Peaks has proven to be very inspiring to me as a writer. With my current story at about 43,000 words in length, I found myself running dry for new ideas to keep it interesting and Twin Peaks. Twin Peaks taught me something that I feel as though I had forgotten about both writing stories and video games. Death is a tragedy.
In the words of Joseph Stalin: "The death of one man is a tragedy. The death of millions is a statistic." I think this is important because when we play games about killing many, many people. We start to grow detached. Twin Peaks though changes this. It's about one death. A tragedy. Every episode is not another random person to serve as a plot device. I think it is this that is important to remember. We need more stories and games that do not desensitize the player to the concept of murder.
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AuthorI am an artist as anyone else is an artist (if that makes sense). My style is abstract and I also draw cartoons. I am also a voice actor for a web-series. Archives
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